I’m pleased to announce that The Blue Room, an short adventure game about depression, anxiety, and loneliness, is now in open beta and available on itch.io:
The Blue Room is a room escape game, but instead of locked doors and puzzles, the true impediment to escape is the protagonist’s own depression and agoraphobia. The central narrative of the game is framed by the two choices your character is given when you attempt to open your door and go outside: “No,” and “Nah.” As you explore the room and learn more about the character’s past and daily life, you unlock more excuses for not going outside–“I’m too tired,” or “I’m not ready,” or just plain “I don’t want to.” Throughout the game, the paralyzing effects of depression and anxiety are simulated for the player by the restrictive choices presented to them.
This is a deeply personal work for me, inspired by my own experiences, and those of people close to me. Even when it moves out of beta into it’s final release, I will never charge money for The Blue Room. I only hope that it raises awareness about how challenging depression can be, and engenders empathy in those who play it.