Ultraviolet Nowhere (GGJ2018)

So, I haven’t posted in… a while. I started a new real-person job a few months ago and, naturally, all my game projects have stalled. Those gears are starting to turn again, so hopefully I’ll have more updates soon.

In the meantime, here’s the game my team made for Global Game Jam 2018!

Jam page: https://globalgamejam.org/2018/games/ultraviolet-nowhere
Web build: https://l-e-webb.github.io/ultraviolet_nowhere

The theme of the jam, for those of you who don’t know, was “transmission.”  In Ultraviolet Nowhere, players aim a deep space telescope and search the sky for transmissions that may be echoing through the void. Aim the ‘scope with the arrow keys, and use the console to home in on any signals you find. (The arrow buttons control spectrum bands, the slider is a fine-tuner.) Some transmissions will show text once you have a strong enough signal, others just play audio. The audio transmissions include actual “space sounds” (courtesy of NASA), and a piano piece by yours truly.

I did the bulk of the programming and a lot of the writing. Shout out to the other members of my team–Jonathan (space stuff art, programming), Aubrey (console art, writing), Jeffrey (music, sound design).

I plan to make some improvements and bugfixes here and there than put this bad boy on itch.io.